Q2 game update


Last quarter I made Animal Defenders TD.

The game I'm working on now does not have a name yet. 
It's going to be a 2D topdown shooter, using the Kenney Top-down Shooter Asset Pack and assets I create myself.

Yahtzee Croshaw in his 2019 'create 12 games in 12 months' self challenge video series lists the steps he takes to create a game.
I dont remember the exact video and timestamp, so I'm going by memory here.

1) have a player character in an empty room, make sure the movement feels right
2) core gameplay loop, should be satisifying and fun
3) expand, adding larger loops of gameplay and other game elements

The game for this quarter is currently in phase 1. It might look like much, but there's already some interesting challenges for the developer that a player doesnt really notice if you overcome them but would be annoying if not properly handled.

Currently the player avatar aims towards the mouse you can move with aswd.
Pretty standard stuff for a topdown shooter.
screenshot on imgur

The game takes the raw keyboard input, so it shouldnt matter which keyboard layout you're using.
This saves a lot of hassle and annoyance,  but it's something you only really notice when it's not there.

Getting the player avatar to aim towards the mouse is tricky. 
The mouse and the game scene are in two different worlds.
So first you need to figure out what the mouse is pointing it, then you need to rotate the avatar.
All in all, it's not that complicated, and when you get it working it's actually  fairly simple.
Figuring out how to do it and troubleshooting it when it doesnt work can soak up a lot of time.

And it currently is still a bit off. At the moment the player avatar faces the mouse.
But the avatar holds his gun in his right hand. It should be the gun that faces the mouse.
I will probably just make the bullets come out at an angle till I've reached phase 3.
It's one of those things that's either fixed in a few minutes or it takes three days of ecosia-ing and troubleshooting.

The white plate on the ground is the player spawner, the colored dot is the nonfunctional enemy spawner.

Next month the focus will be on getting the core gameplay loop working.
Shoot things. Get shot at. That sort of thing.

Get Clean up in sector 3

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