Devlog 1: Textures \o/
Finally got the textures working reasonably well.
Me and Blender severely disagreed. Tried different Blender versions and different export methods. It's all so needlessly complicated. Eventually I used Milkshape3d and that gave me a textured cube on the first attempt. Then I manually edited the egg file to resize the cube and to put all the textures right way up so it all nicely aligns. All in all it took way too long to get it working, but I learned a lot.
Also made changes to the rabbit AI, but they're still very prone to getting stuck. They do try to run away from you now.
Other improvements are planned.
A new published version with working textures will probably be uploaded later this week.
Textures source is: 3rd sequence's texturedb
Get Rabbit Catcher
Rabbit Catcher
Catch the rabbits and find the exit. Use graffiti to help find your way. Make your own levels.
Status | In development |
Author | roadsidegravel |
Tags | 3D, catch, chase, Level Editor, maze, Non violent, Singleplayer |
Languages | English |
More posts
- Rabbit Catcher released!Nov 30, 2021
- Devlog 4: graffiti \o/Nov 29, 2021
- Devlog 3: Ceilings are in, wisps are out, graffiti is on the wayNov 26, 2021
- Devlog 2: Getting Rabbit Catcher ready for release in NovemberNov 10, 2021
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