Devlog 4: graffiti \o/


The graffiti works! \o/ I'm very happy it's working now. It was a bit of a confused mess for a while. Good learning experience. It works well on the walls and ceiling but is a bit choppy on the floors.  

I've also reduced the level size in the editor, because I did a stress test with a big map on my computer and it consistently ran out of RAM and then bad stuff happened. Current max editor size is 12x12 instead of 20x20.

Now that all the base features that I want in the game are present, all that's left is to do some polishing and make the 100 promised levels and then Rabbit Catcher is ready for release.

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