Devlog 3: Ceilings are in, wisps are out, graffiti is on the way


changelog:

  • The game is now fullscreen
  • Nightmode and chasing wisps dropped, only rabbits for now
  • Accidently seem to have fixed the 'sometimes getting caught on the wall' bug
  • Groundwork laid for graffiti

Wisps and nightmode are out for now, I just couldnt get the lighting to look good. And all in all it's just the same as chasing rabbits but with more shadows and lighting. I felt like my time was better spent working towards adding the ability to spray graffiti on the walls. That would add a lot more to the gameplay then the wisps.

I've done a small scale test on one cube and it works.  Real time, painting where your mouse pointer is aimed. Make any shape you want. The color of the graffiti  in the small scale test randomly changes over time and is blended with the color of the texture it's sprayed on.  Of course that doesnt mean much if it's not in the actual game.  

Important coding advice, first you make the change easy to make, then you make the change. Dave Farley  So I made big changes to the way the playmode constructs it's walls and floors.  It's more elegant now. The changes made it very easy to add ceilings, so I've added them. Performance should also be better. And I seem to have accidently fixed the 'getting caught on the wall' bug. All good things.

The groundwork is now laid to add graffiti to the game.  That should be fairly trivial, just a matter of scaling up the small scale test and hooking it into the game, but it's never as simple as you think it's going to be. 

Rabbits still get stuck in corners.

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