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Rabbit Catcher

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Devlog

  • Rabbit Catcher released!
    November 30, 2021 by roadsidegravel
    This is my first release ever, so I might have foobed something up. Walk through the mazes, spray graffiti to help find your way, catch all the rabbits and find an exit. Big thanks to the crunchless c... Continue reading
  • Devlog 4: graffiti \o/
    November 29, 2021 by roadsidegravel
    The graffiti works! \o/ I'm very happy it's working now. It was a bit of a confused mess for a while. Good learning experience. It works well on the walls and ceiling but is a bit choppy on the floors... Continue reading
  • Devlog 3: Ceilings are in, wisps are out, graffiti is on the way
    November 26, 2021 by roadsidegravel
    changelog: The game is now fullscreen Nightmode and chasing wisps dropped, only rabbits for now Accidently seem to have fixed the 'sometimes getting caught on the wall' bug Groundwork laid for graffit... Continue reading
  • Devlog 2: Getting Rabbit Catcher ready for release in November
    November 10, 2021 by roadsidegravel
    I've been working on getting Rabbit Catcher ready for a release this November. The target price is 8 euro's. Promised features are a 100 levels and two modes, catching rabbits and catching wisps. And... Continue reading
  • Devlog 1: Textures \o/
    August 02, 2021 by roadsidegravel
    Finally got the textures working reasonably well. Me and Blender severely disagreed. Tried different Blender versions and different export methods. It's all so needlessly complicated. Eventually I use... Continue reading
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