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Devlog
Submission to AI and Games Jam 2021
Submission to Crunchless Challenge
Rabbit Catcher
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Devlog
Rabbit Catcher released!
November 30, 2021
by
roadsidegravel
This is my first release ever, so I might have foobed something up. Walk through the mazes, spray graffiti to help find your way, catch all the rabbits and find an exit. Big thanks to the crunchless c...
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Devlog 4: graffiti \o/
November 29, 2021
by
roadsidegravel
The graffiti works! \o/ I'm very happy it's working now. It was a bit of a confused mess for a while. Good learning experience. It works well on the walls and ceiling but is a bit choppy on the floors...
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Devlog 3: Ceilings are in, wisps are out, graffiti is on the way
November 26, 2021
by
roadsidegravel
changelog: The game is now fullscreen Nightmode and chasing wisps dropped, only rabbits for now Accidently seem to have fixed the 'sometimes getting caught on the wall' bug Groundwork laid for graffit...
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Devlog 2: Getting Rabbit Catcher ready for release in November
November 10, 2021
by
roadsidegravel
I've been working on getting Rabbit Catcher ready for a release this November. The target price is 8 euro's. Promised features are a 100 levels and two modes, catching rabbits and catching wisps. And...
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Devlog 1: Textures \o/
August 02, 2021
by
roadsidegravel
Finally got the textures working reasonably well. Me and Blender severely disagreed. Tried different Blender versions and different export methods. It's all so needlessly complicated. Eventually I use...
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